
THE ATTRITION MOD
In
this mod, Duke Nukem’s weapons gain experience
points and upgrade as he uses them.
Duke’s max health and some of his inventory items can also be
upgraded by items dropped by monsters.
As you progress through the game, you will encounter more powerful
monsters.
INSTALL
Extract
the contents of attrition.rar to a folder that
contains a copy DUKE3D.GRP. Use attrition.bat to start a game without the HRP. If you have the HRP installed in the autoload folder, then using attrition_HRP.bat
will start a game with the HRP.
SELECT AN EPISODE
Episodes
1 and 2 consist of randomly selected maps.
There are 31 maps in each episode, 12 of each will be randomly
selected. After completing 12
missions, the final boss level will complete the episode. Duke’s weapons and ammo are taken
away after each mission (these are user maps and were intended to be played
that way)
Episode
3 is Daikarin by Gabriele R. Giaminardi
(saarek), followed by several high quality user maps
to add length to the episode.
Episode
4 is the original Duke 3D episodes 1-4, back-to-back.
SPECIAL KEYS
For
this mod, you need to assign a key or button for RELOAD/ALTFIRE
and ATTRITION MENU. Use the keyboard and mouse setup menus
in EDuke32 to do this.
ATTRITION MENU
The
menu can be accessed once a game is started, and has three selections:
RESTART
UPGRADES
–shows the upgrades you have acquired
HIGH
SCORES –shows high scores you have achieved for the various episodes
GAMEPLAY FEATURES
KARATE
KICKS – Press forward +quick kick to perform a sliding side kick. Press back+quick
kick to perform a spinning hook kick (if the mighty boot weapon is selected,
you can perform these kicks by pressing fire). Once you have the combinations upgrade
for kicks, you can hold down the quick kick key and Duke will continue to kick
an enemy in a combination until the enemy is dead or Duke’s kick energy
is depleted.
ALIEN
BLASTERS – These are dropped by lizard trooper captains (pal 21 liztroops). If
you have a blaster, it is weapon 1 (same slot as mighty boot). You can still kick while holding a blaster
by using the quick kick key. The
only way to replenish the limited battery supply is by picking up more blasters. The blaster can be upgraded like any
other weapon.
DEATH
RAGE – You get one of these per mission. When getting hit by a shot that reduces
his life to 0, Duke goes into a rage during which he does not take damage and
he deals 150% damage to enemies.
The rage lasts about 8 seconds.
Once your death rage is used, you do not get another one until the next
mission (restarting the mission DOES reset it). You lose 5000 points each time a death
rage is used.
THE
HOLODUKE BOT – Using the HoloDuke item spawns a
helpful Dukebot.
HoloDuke energy will deplete as long as the bot is deployed.
It will deplete faster when the bot takes
damage. Getting upgrades for this
item improves the bot’s weaponry and his
ability to take damage.
STEROIDS
– Using steroids in Attrition causes the game to slow down and the
player’s running speed to increase.
In addition, upgrading this item has the following effects while it is
in use: reduces the damage the player takes, makes him regenerate health, and
increases the damage he causes to enemies.
NUKES
– Nuke energy is sometimes dropped by slain enemies (it looks like
flashing, floating atomic health).
You can hold up to 3 of them at a time. Using a nuke makes Duke throw it, after
which it will start to expand, and then detonate a few seconds later. It will damage enemies within about half
a city block. Nukes do not destroy
cracks in walls (necessary to prevent unwanted level progression). Nukes will become even more powerful
when your score reaches 50000, 100000, 200000, etc.
FREEZING
SYSTEM – In an unmodded game of Duke 3D, the freezethrower will freeze enemies only if it has done
enough damage to kill them. In
Attrition, enemies will freeze whenever they are hit by the freezethrower,
and the amount of time they remain frozen depends on how much strength they
have left. Even enemies that cannot
be frozen in regular Duke 3D, such as the sentry drones and tanks, can be
frozen in Attrition.
SKILL
LEVELS – In Attrition, selecting one of the easier skill levels (“PIECE
OF CAKE” and “LET’S ROCK”) will reduce the amount of
damage received by the player, and also reduce the amount of points that
enemies are worth. In other
respects, different skill levels have the same effects as in unmodded Duke 3D.
“Come Get Some” or “Damn I’m
Good” skill levels are recommended for experienced Duke 3D players
UPGRADEABLE
WEAPONS – Some of Duke’s weapons start “nerfed”,
but all of them can eventually become extremely powerful. The experience bar (located under the
ammo counter in the lower right corner of the screen) shows the current weapon’s
level and how much progress you have made towards the next level. As a rule of thumb, you gain experience
for a weapon if monsters are damaged or killed while you are holding it. There are some exceptions: if a frozen enemy is shattered, you will
gain experience for the freezer even if you aren’t holding it. Likewise, if a shrunken enemy is stomped
you get experience for the shrinker. Using regular kicks or karate kicks on
enemies will level up the mighty boot weapon (unless the kick shattered a
frozen enemy). Finally, tripbomb explosions will level up the tripbomb,
regardless of what you are holding.
When a weapon upgrades to the next level, a message will display with a brief
description of what has been changed or added to the weapon. You can always review your upgrades in
the UPGRADES menu.
Here
is a complete list of enhancements that weapons may acquire when upgrading:
+
DAMAGE ( most weapons )
+
RATE OF FIRE ( pistol, rocket launcher, chaingun )
ALTFIRE
MODE ( shotgun, chaingun,
rocket launcher, devastator, freezer )
Adds a new altfire mode to the weapon. They are –
shotgun
-> flak burst
chaingun -> incendiary pods
rocket launcher -> megarockets
(cost 3 ammo each)
devastator -> auto shotgun
freezer -> ice shards
BLEEDING
WOUNDS ( pistol, shotgun, chaingun
)
Causes
a wound to appear in the exact spot where the projectile hit the enemy. The wound will bleed for several
seconds, causing additional damage as it does.
STUNS
(karate kicks, pistol, shotgun, rocket launcher)
Enemies
become paralyzed for a brief time when hit by the weapoin. The amount of time depends on the weapon.
+
LEECH ( all weapons )
Causes
a small percentage of the damage delivered to enemies to be added to the player’s
health.
TIGHTER
SPREAD ( shotgun, chaingun )
More
accurate bullets/tighter spread.
+
PROJECTILES ( shotgun, devastator altfire,
freezer altfire )
The
weapon shoots an additional projectile when firing.
PIERCING
( chaingun bullets,
devastator rockets, freezer altfire )
The
weapon’s projectiles can pierce an enemy and hit another enemy or object
+
RUNNING SPEED ( rocket launcher, devastator )
The
player can move at normal speed when holding the weapon.
+
SHOT SPEED ( rocket launcher )
Projectiles
fired by the weapon move more rapidly.
BURNS
ENEMIES ( chaingun altfire, rocket launcher, pipebomb,
devastator )
Spawns
fires on impact which burn enemies
+
EXPLOSIONS ( rocket launcher, pipebomb,
tripbomb )
Spawns
additional explosions and increases the area of affect.
+
BOMBLETS ( pipebomb, tripbomb )
Spawns small rolling bombs which detonate on contact.
BOMBLETS
SEEK ( pipebomb, tripbomb )
Bomblets will seek out and move towards nearby enemies.
AKIMBO
ABILITY ( pistol
)
Allows the player to wield two pistols at once. Note that you have to find a second
pistol first!
+
DISTANCE ( karate kicks )
Increased
kick range.
COMBINATIONS
( karate kicks )
Continue
to hold down the quick kick key after kicking an enemy and Duke will keep kicking the
enemy in a combination until the enemy is dead or Duke’s kick energy is
depleted
+
KICK ENERGY ( karate kicks )
Increased
kick stamina.
KNOCKBACK
( shotgun )
Knocks enemies backwards. Note that some weapons can do this
without an upgrade.
+
SHRINK POWER ( shrinker )
Allows the shrinker to affect stronger
enemies.
+
SHRINK TIME ( shrinker )
Increases the time that enemies are shrunk.
+
SHRINK RADIUS ( shrinker )
Increases the area of affect of the shrinker
impact.
VORTEX
OF DOOM ( shrinker )
Makes
a small singularity appear where the shrinker shot
impacts, sucking in nearby enemies and crushing them.
ROCKETS
SEEK ( devastator )
Will seek out enemies.
BLINDING
FLASH ( pipebomb, tripbomb )
Spawns
blinding flashes of light that stun nearby enemies.
+
FREEZE SPARKS ( freezer )
Additional
short range freezeblast sparks fire off in random
directions when a primary freeze blast impacts
SHOOTS
BEAM ( alien blaster, freezer )
Makes the weapon fire a beam instead of a projectile.
CHARGED
ALTFIRE ( alien blaster )
Hold
down the altfire button to charge a shot, release to
fire.
POWBALL
ALTFIRE ( alien blaster )
The
charged shot becomes a powball, a highly explosive
ball of energy.
+
CLONING POWER ( expander )
The
first of these upgrades gives the expander the cloning power, which makes a
duplicate of the expanded enemy spawn in its place. The duplicate will fight on your
side. Additional upgrades make the
duplicates more powerful than the originals.
+
EXTRA CLONE ( expander )
Two
duplicates of the expanded enemy are spawned instead of one.
OTHER FEATURES
AUTOMATIC
WEATHER AND GRASS – Attrition decides whether rain or snow is appropriate
for a level, and if so the weather is generated. Likewise, blades of grass are
spawned where appropriate. The
system is not perfect: you may see
grass spawned on a green metallic vehicle, for example.
MAP
MIRORRING – When starting a level , there is a
50% chance that it will be an x-flipped (mirrored) version. This feature works fairly well but is
known to cause some glitches, such as some swing doors opening in the wrong
direction.
LOTS
OF STUFF FROM DUKEPLUS – Damage decals, footstep sounds, etc.